Tic Tac Toe Multiplayer Version
Jaap MurreThis demo script combines the Tic Tac Toe demo with the Multilplayer Game 'chat' demo. The approach taken here can be expanded to develop more complex mulitplayer experiments and economic games.
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//////////////////////////////////// Game Class //////////////////////////////// function Game() { this.receive_poll_interval = 1000; // ms this.opponent_poll_interval = 1000; // ms } Game.prototype.wait_for_opponent = function() { var opponent_waiting = retrieve('opponent_waiting','script'); if (!opponent_waiting) { this.first = 1; // I was here first store_now(true,'opponent_waiting','script'); this.game_id = 1*(new Date()); // 1* converts to number store_now(this.game_id,'game_id','script'); while (true) { if(!retrieve('opponent_waiting','script')) { this.game_id = retrieve('game_id','script'); break; } else { await(this.opponent_poll_interval); } } } else { this.game_id = retrieve('game_id','script'); store_now(false,'opponent_waiting','script'); // Affirm by clearing this.first = false; // I was second; someone was already waiting } } // Sends content over (optional) named channel and waits until it has been received Game.prototype.send = function(content,channel) { content = { data: content } content = JSON.stringify(content); // Ensure correct JSON-ification on server channel = channel || "channel"; var id = channel + '_' + this.game_id, signal; store_now(content,id,'script'); while (true) { signal = retrieve(id,'script'); if(signal) { // Wait until the signal has cleared, i.e., has been received await(this.receive_poll_interval); } else { break; } } } // Receive content over (optionally) named channel. Waits until reception. Game.prototype.receive = function(channel) { channel = channel || "channel"; var id = channel + '_' + this.game_id, signal; while (true) { signal = retrieve(id,'script'); if(signal) { store_now(false,id,'script'); // clear channel; signals reception return signal.data; } else { await(this.receive_poll_interval); // wait and try again } } } ////////////////////////////////// End Game Class /////////////////////////////// text("Waiting for opponent"); var game = new Game(); game.wait_for_opponent(); clear(); /* var first_turn = true; while (true) { // Simple turn-taking chat if (game.first && first_turn) { // first_turn helps determine who sends first first_turn = false; input("Send message","message"); game.send(response.message); text("Message received"); } else { text("Waiting for message") var msg = game.receive(); text(msg); await(5000); input("Send message","message"); game.send(response.message); text("Message received"); } } */ var r, c, blocks = [], b, selected_block, header = addblock(21,1,60,16); for (r = 0; r < 3; ++r) { for (c = 0; c < 3; ++c) { b = addblock(21+r*20,21+c*20,18,18,"lightgrey"); b.on("click",onClick(b)); b.index = r*3 + c; blocks.push(b); } } function onClick(block) { return function() { if (block.used || !your_turn) { // Cannot change X or O, if already one present return; // Also, you can only make a move if it is your turn } your_turn = false; var b = block, // This ties the block to this function event; b.style("background-color","yellow"); // Show as selected event = awaitkey("o,x"); // Wait for either the O or X key to be pressed b.text(event.key,200); // Show the key's letter at size 200% b.style("background-color","lightgrey"); // Show as not selected b.used = true; // This block (position) has been taken b.letter = event.key; game.send({index:b.index,letter:b.letter}); header.text("Waiting for response"); if (checkWinner()) { header.text("You won!"); } // After having sent a letter, wait for the response var r = game.receive(); // Here comes the letter blocks[r.index].letter = r.letter; blocks[r.index].text(r.letter,200); if (checkWinner()) { // Did my opponent win? header.text("You lost!"); } else { header.text("Your turn"); // If not, I can try and click again your_turn = true; } } } function checkWinner() { var b = blocks; function check(x,y,z) { if ((b[x].letter === b[y].letter && b[y].letter === b[z].letter) && b[x].letter) { // Include last to check for empty string return [x,y,z]; } } var winner = check(0,1,2) || check(3,4,5) || check (6,7,8) || check(0,3,6) || check(1,4,7) || check(2,5,8) || check(0,4,8) || check(2,4,6); if (winner) { await(500); blocks[winner[0]].style("background-color","orange"); blocks[winner[1]].style("background-color","orange"); blocks[winner[2]].style("background-color","orange"); return winner; } } var first_turn = true, your_turn = false; if (game.first && first_turn) { // first_turn helps determine who sends first first_turn = false; header.text("Your can start"); your_turn = true; } else { var r = game.receive(); // Here comes the letter blocks[r.index].letter = r.letter; blocks[r.index].text(r.letter,200); header.text("Your turn"); your_turn = true; } awaitkey("ESCAPE"); // At any point, you can press Escape and quit // Normally we would send a message to the opponent