Click on one of four images
Jaap MurreThe waitfor ... or ... construct allows two or more events to be specified, where the first one to occur is handled and the rest is ignored. So, if we click on b3, the script is no longer waiting for the other three blocks (images) to be clicked and moves past the final 'or' clause.
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var n, size = 40, b1 = main.addblock("left","top",size,size), b2 = main.addblock("right","top",size,size), b3 = main.addblock("left","bottom",size,size), b4 = main.addblock("right","bottom",size,size); b1.preload("color_cars1.png"); // preload each image in each block where it will be shown b2.preload("color_cars2.png"); b3.preload("color_cars3.png"); b4.preload("color_cars4.png"); image.await("preloading_completed"); // Wait until all images are preloaded // The waitfor ... or ... construct allows two or more events to be specified, // where the first one to occur is handled and the rest is ignored. So, if we // click on b3, the script is no longer waiting for clicks on the other blocks. waitfor { // waitfor is not part of normal JavaScript so it (only) appears we have an error b1.setimage("color_cars1.png"); b1.await('click'); n = 1; } or { b2.setimage("color_cars2.png"); b2.await('click'); n = 2; } or { b3.setimage("color_cars3.png"); b3.await('click'); n = 3; } or { b4.setimage("color_cars4.png"); b4.await('click'); n = 4; } text("You clicked on image " + n); await(3000);
You can download the files as follows: Click on the file (link) and then right-click and choose Save as... from the menu. Some media files (e.g., sound) will have a download button for this purpose.
color_cars1.png
color_cars2.png
color_cars3.png
color_cars4.png